Generate your own realistic pedestrian shapes and simulate contacts
- Alexandre
- 2 days ago
- 1 min read
We have just released an open-source software, available via an online platform powered by Streamlit and via Python and C++ scripts, to
generate anthropometry-based anisotropic pedestrian shapes in 2D and in 3D
handle mechanical contacts between the agents in a crowd simulation, by solving the mechanical equations of motion with a discrete-element method.

Importantly, this software does not prescribe the desired velocities and "social interactions". Therefore, it should not be regarded as a crowd simulator, but as a cutting-edge tool to assist the development of crowd simulators that are based on realistic shapes and physically supported contact forces between agents.
Visit the online platform: https://lemons.streamlit.app/
and check the related publication by Oscar DUFOUR et al. in SciPost Physics Codebases: https://scipost.org/SciPostPhysCodeb.67/pdf

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